preload ()
{
this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json');
this.load.image('bg', 'assets/skies/clouds.png');
this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 });
}
create ()
{
// The background and floor
this.add.image(400, 48, 'bg').setOrigin(0.5, 0);
for (var i = 0; i < 13; i++)
{
this.add.image(64 * i, 536, 'tiles', 1).setOrigin(0);
}
var text = this.add.text(400, 8, 'Click to play
Idle to Run mix: 1500ms
Run to Idle mix: 500ms', { color: '#ffffff', align: 'center' }).setOrigin(0.5, 0);
// Our animations
this.anims.create({
key: 'idle',
frames: this.anims.generateFrameNames('knight', { prefix: 'idle/frame', start: 0, end: 5, zeroPad: 4 }),
frameRate: 8,
repeat: -1
});
this.anims.create({
key: 'run',
frames: this.anims.generateFrameNames('knight', { prefix: 'run/frame', start: 0, end: 7, zeroPad: 4 }),
frameRate: 12,
repeat: -1
});
// Set a mix between 'idle' and 'run'.
// When transitioning from idle to run it will wait 1500ms before starting the run animation
this.anims.addMix('idle', 'run', 1500);
// When transitioning from run to idle it will wait 500ms before starting the idle animation
this.anims.addMix('run', 'idle', 500);
var lancelot = this.add.sprite(500, 536)
lancelot.setOrigin(0.5, 1);
lancelot.setScale(8);
lancelot.play('idle');
this.input.on('pointerdown', function () {
if (lancelot.anims.getName() === 'idle')
{
lancelot.play('run');
}
else if (lancelot.anims.getName() === 'run')
{
lancelot.play('idle');
}
});
}