preload ()
{
this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json');
this.load.image('bg', 'assets/skies/clouds.png');
this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 });
}
create ()
{
// The background and floor
this.add.image(400, 16, 'bg').setOrigin(0.5, 0);
for (var i = 0; i < 13; i++)
{
this.add.image(64 * i, 536, 'tiles', 1).setOrigin(0);
}
this.add.image(576, 472, 'tiles', 27).setOrigin(0);
this.add.image(576, 408, 'tiles', 27).setOrigin(0);
this.add.image(576, 344, 'tiles', 57).setOrigin(0);
this.add.text(400, 8, 'Click to repeat animation', { color: '#ffffff' }).setOrigin(0.5, 0);
// Our attack animation
const attackConfig = {
key: 'attack',
frames: this.anims.generateFrameNames('knight', { prefix: 'attack_C/frame', start: 0, end: 13, zeroPad: 4 }),
frameRate: 16,
repeat: -1
};
this.anims.create(attackConfig);
// Our coin animation
const coinConfig = {
key: 'coin',
frames: this.anims.generateFrameNumbers('tiles', { start: 42, end: 47 }),
frameRate: 12,
repeat: -1
};
this.anims.create(coinConfig);
const lancelot = this.add.sprite(300, 536, 'knight', 'attack_C/frame0000')
lancelot.setOrigin(0.5, 1);
lancelot.setScale(8);
// Event handler for when the animation completes on our sprite
lancelot.on(Phaser.Animations.Events.ANIMATION_REPEAT, function () {
this.releaseItem();
}, this);
// And a click handler to start the animation playing
this.input.once('pointerdown', function () {
lancelot.play('attack');
});
}
releaseItem ()
{
const item = this.add.sprite(600, 370).play('coin');
this.tweens.add({
targets: item,
props: {
y: {
value: -64,
ease: 'Linear',
duration: 3000,
},
x: {
value: '+=128',
ease: 'Sine.inOut',
duration: 500,
yoyo: true,
repeat: 4
}
},
onComplete: function () {
item.destroy();
}
});
}