//this code will point the object to the mouse
Vector3 diff = Camera.main.ScreenToWorldPoint(Input.mousePosition)
- transform.position;
diff.Normalize();
float rot_z = Mathf.Atan2(diff.y, diff.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, 0f, rot_z - 90);