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CODE EXAMPLE FOR CSHARP

camera follow player unity smooth

// CAMERA FOLLOW PLAYER - IN FIXEDUPDATE

Vector3.SmoothDamp(cam.position, transform.position + cameraOffset, ref cameraVelocity, CameraFollowSmoothTime);
cam.position = cam.position + cameraVelocity * Time.deltaTime;
 
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Tagged: #camera #follow #player #unity #smooth
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