void Start()
{
//Start the coroutine we define below named ChangeAfter2SecondsCoroutine().
StartCoroutine(ChangeAfter2SecondsCoroutine());
}
IEnumerator ChangeAfter2SecondsCoroutine()
{
//Print the time of when the function is first called.
Debug.Log("Started Coroutine at timestamp : " + Time.time);
//yield on a new YieldInstruction that waits for 2 seconds.
yield return new WaitForSeconds(2);
//After we have waited 2 seconds print the time again.
Debug.Log("Finished Coroutine at timestamp : " + Time.time);
//And load the scene
Application.LoadLevel("Game"); //<-- This is the correct name of the scene
}