Ray ray = new Ray(position, direction);
RaycastHit hit2;
if (Physics.Raycast(ray, out hit2, maxStepDistance))
{
reflDirection = Vector3.Reflect(direction, hit2.normal);
hitPosition = hit2.point;
}
else
{
position += reflDirection * maxStepDistance;
}
Debug.DrawRay(hitPosition, reflDirection, Color.green);