using UnityEngine;
using Unity;
using System.Collections;
public class testing : MonoBehaviour
{
void Start()
{
//Start the coroutine we define below named ExampleCoroutine.
StartCoroutine(ExampleCoroutine());
}
IEnumerator ExampleCoroutine()
{
//Print the time of when the function is first called.
print("Starting Time : " + Time.time);
//yield on a new YieldInstruction that waits for 5 seconds.
yield return new WaitForSeconds(2);
//After we have waited 2 seconds print the time again.
print("Finished Time : " + Time.time);
}
}