private void _on_Area_input_event(object camera, object @event, Vector3 position, Vector3 normal, int shape_idx)
{
if (@event.GetType() == typeof(Godot.InputEventMouseButton))
{
var thisEvent = (InputEventMouseButton)@event;
if (thisEvent.Pressed)
{
GD.Print("Click!");
}
if (!thisEvent.Pressed)
{
GD.Print("Release!");
}
}
}