float a = 10.3;
int b;
char c = 's'; //115 in ASCII
//USING IMPLICIT TYPECASTING
b = a / 2; //where the value of 'a' turned into int value
cout << b << endl;
cout << b + c << endl;
//USING EXPLICIT TYPECASTING
cout << (int) a + 8 << endl;
int main()
{
short a = 2000;
int b;
b = (int)a; // c-like cast notation
b = int(a); // functional notation
}
static_cast<int>(some_double);
// conversion de int en char
int i = 100;
char c = static_cast<char>( i );
// conversion de float en int
float f = 100.0f;
i = static_cast<int>( f );
// conversion classes dérivée -> classe parent
class A {};
class B : public A {};
B *b = new B;
A *a = static_cast<A*>( b );
#include <iostream>
using namespace std;
int main(){
int x = 4;
int y = 2;
cout<<"La divisione dei valori e': "<<(float)y/x<<endl;
}
// conversion de int en char
int i = 100;
char c = static_cast<char>( i );
// conversion de float en int
float f = 100.0f;
i = static_cast<int>( f );
// conversion classes dérivée -> classe parent
class A {};
class B : public A {};
B *b = new B;
A *a = static_cast<A*>( b );
int main()
{
int a=20 , b= 25 , c= 19;
int sum = a + b + c;
float ave = (float) sum / 3; //this is called type casting (float) sum
cout<<"Average is : "<<ave<<endl;
return 0;
}