#include "GameFrameworks/PlayerController.h"
void YourFunction(int32 yourargument)//note: The return type and the argument tupe is assumed. You can change it to whatever you want.
{
FVector PlayerViewPointLocation;
FRotator PlayerViewPointLocation;
APlayerController::GetPlayerViewPoint(OUT PlayerViewPointLocation, OUT PlayerViewPointLocation); //Note: You can also use GetWorld()->GetPlayerController()->GetPlayerViewPointLocation() but you have to include the file given above.
}