glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.2f, 0.3f); glVertex3f( 0.0f, 0.5f, 0.0f); glVertex3f( 0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd();