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ue4 c++ replicate actor variable

class ENGINE_API AActor : public UObject
{
    UPROPERTY( replicated )
    AActor * Owner;
};
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ue4 c++ replicate actor variable

void AActor::GetLifetimeReplicatedProps( TArray< FLifetimeProperty > & OutLifetimeProps ) const
{
    DOREPLIFETIME( AActor, Owner );
}
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