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c# random int

Random rnd = new Random();
int number  = rnd.Next(1, 10);
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c# random number

int random_number = new Random().Next(1, 10) // Generates a number between 1 to 10
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get random number c#

Random rnd = new Random();
int month  = rnd.Next(1, 13);  // creates a number between 1 and 12
int dice   = rnd.Next(1, 7);   // creates a number between 1 and 6
int card   = rnd.Next(52);     // creates a number between 0 and 51
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generate a random number in c#

Random rnd = new Random();
int value = rnd.Next(min,max);
Console.Write(value);
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how to generate random numbers in c#

//works in visual studio for unity
int randomNumber = UnityEngine.Random.Range(1, 100);  //Random number between 1 and 99
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c# generate random number

// Creates a random number between 1 and 10
int randomNumber = new Random().Next(1, 11);
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c# random number

Random randomNum = new Random();
int num = randomNum.Next(1, 100); // Generates a number between 1 and 100
Console.WriteLine(num); // Outputs the number
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c# random

Random rnd = new Random(Guid.NewGuid().GetHashCode());
int number = rnd.Next(1, 10);
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random number generator c#

Random numberGen = new Random();
int amountToOutput = 4;
int minimumRange = 1;
int maximumRange = 20;

for(int i = 0; i < amountToOutput; i++)
{
  int randomNumber = numberGen.Next(minimumRange, maximumRange);
  Console.WriteLine(randomNumber);
}
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how to generate a random number in c#

using System;
public class Program {
   public static void Main() {
      Random r = new Random();
      int genRand= r.Next(10,50);
      Console.WriteLine("Random Number = "+genRand);
   }
}
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