list[Random.Range(0, list.Count)];
var shuffledcards = cards.OrderBy(a => Guid.NewGuid()).ToList();
private static Random rng = new Random();
public static void Shuffle<T>(this IList<T> list)
{
int n = list.Count;
while (n > 1) {
n--;
int k = rng.Next(n + 1);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
Random randomNum = new Random();
List<int> numbers = new List<int>();
int counter = 0;
while (counter < 100) // Generates 100 numbers
{
int num = randomNum.Next(1, 100); // Generates a number between 1 and 100
numbers.Add(num);
counter++;
}