public GameObject Object //This gives you a GameObject you can attach an object to
void Start()
{
(Object) = GameObject.Find("(Objects Name)");//You put in the GameObjects name here
//or
(Object) = GameObject.FindWithTag("(Objects tag)");//You put in the GameObjects tag here
//for multiple game objects
(Object) = GameObject.FindGameObjectsWithTag("(Objects tag)");//Make multiple gameobjects with the same tag
}
ExampleObject = GameObject.Find("Hand");
GameObject obj = GameObject.Find("/Parent/Child/ChildOfChild");
GameObject sphere = Gameobject.Find("Player");
// above code will search whole scene for the gameobject named "Player"
//
GameObject sphere = Gameobject.Find("/Player");
//above code will search the gameobject named "Player" but this gameobject cannot be a child
GameObject sphere = Gameobject.Find("/player/gun");
//above code will search the gun gameobject which must be the child of Player
// and player must not be the child of any other.