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play sound unity

AudioSource audioData;

    void Start()
    {
        audioData = GetComponent<AudioSource>();
        audioData.Play(0);
        Debug.Log("started");
    }
Comment

unity play sound effect

public AudioSource audioData;

void Start()
{
	audioData.Play();
}
Comment

play sound in unity c#

using System.Collections;
using UnityEngine;

public class AudioManager : MonoBehaviour
{
    [SerializeField]
    private AudioSource sampleAudioSource = null;

    void Awake(){
		if (sampleAudioSource == null)
            Debug.LogError("AUDIO_MANAGER: sampleAudioSource is NULL");
    }

    public void PlaySampleSound()
	{
    	sampleAudioSource.Play();
    }
}
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unity play sound effect

public AudioSource audioSource;
public AudioClip audioClip;
[Range(0, 1)] public float volume;

void Start()
{
	audioSource = GetComponent<AudioSource>();
}

void DoStuff()
{
	audioSource.PlayOneShot(audioClip, volume);
}
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