Search
 
SCRIPT & CODE EXAMPLE
 

CSHARP

scenemanager c#

using UnityEngine;
using UnityEngine.SceneManagement;

public class ExampleScript: MonoBehaviour
{
     public string Scene; // Put int the Name of the scene you want to load :)
     // Active when the game/app starts :)
    void Start()
    {          
    SceneManager.LoadScene(Scene);

    }
Comment

PREVIOUS NEXT
Code Example
Csharp :: how to destroy in unity 
Csharp :: c# prime factorization 
Csharp :: loop through multidimensional array c# 
Csharp :: get random number c# 
Csharp :: c# convert seconds to hours minutes seconds 
Csharp :: unity string array 
Csharp :: load scene unity 
Csharp :: unity main texture not working 
Csharp :: list add at index c# 
Csharp :: c# map number range 
Csharp :: unity flexiable space 
Csharp :: how to chnage the Scale propery of rect tranform unity 
Csharp :: how to get executable path in wpf 
Csharp :: how to choose a random child in a gameobject unuity 
Csharp :: C# unity link button 
Csharp :: unity list of gameobjects 
Csharp :: why vue cli do not refresh auto in local host 
Csharp :: wpf load file content 
Csharp :: unserialized field unity 
Csharp :: how to say "Hello world" in c# 
Csharp :: unity length of string 
Csharp :: how to change scenes in unity 
Csharp :: revitapi 
Csharp :: if string contains number c# 
Csharp :: C# aspnet how to run a migration 
Csharp :: c# dynamic object get value 
Csharp :: unity object to mouse position 
Csharp :: unity change material 
Csharp :: c# keep console open 
Csharp :: alphabet string[] c# 
ADD CONTENT
Topic
Content
Source link
Name
6+8 =