using UnityEngine;
public class Example : MonoBehaviour
{
// Moves all transform children 10 units upwards!
void Start()
{
foreach (Transform child in transform)
{
child.position += Vector3.up * 10.0f;
}
}
}
public class Example : MonoBehaviour
{
void Start()
{
transform.Translate(1, 1, 1);
}
}