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unity access child

// To acces a child of a gameObject use the combination below
parentGameObject.transform.GetChild(0).gameObject
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unity get child

GameObject Child;
Child = transform.GetChild(0).gameObject;
Comment

how ot get a child in unity

//with the index
parentGameObject.transform.GetChild(0).gameObject
//or with the name
parentGameObject.transform.GetChild("name").gameObject
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unity get child


GameObject originalGameObject = GameObject.Find("MainObj");
GameObject child = originalGameObject.transform.GetChild(0).gameObject;

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how to reference a child gameobject unity

Transform[] transforms = this.GetComponentsInChildren<Transform>();
 
 foreach(Transform t in transforms)
 {
     if (t.gameObject.name == "Child")
     {
         Debug.Log ("Found " + t);
     }
 }
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unity access child


public Component GetComponentInChildren(Type t);

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