#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
public void QuitGame()
{
// save any game data here
#if UNITY_EDITOR
// Application.Quit() does not work in the editor so
// UnityEditor.EditorApplication.isPlaying need to be set to false to end the game
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
Application.Quit();