GameObject.Find("PlayMenu 3").SetActive(false);
// you could also store a GameObject as variable
// Drag & Drop the gameobject in the inspector
public GameObject targetGameObject ;
public void DisableGameObject()
{
targetGameObject.SetActive( false ) ;
}
public void EnableGameObject()
{
targetGameObject.SetActive( true ) ;
}
public void ToggleGameObject()
{
if( targetGameObject.activeSelf )
DisableGameObject() ;
else
EnableGameObject();
}
void OnEnable()
{
Debug.Log("PrintOnEnable: script was enabled");
}