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unity access child

// To acces a child of a gameObject use the combination below
parentGameObject.transform.GetChild(0).gameObject
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unity get child

GameObject Child;
Child = transform.GetChild(0).gameObject;
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how ot get a child in unity

//with the index
parentGameObject.transform.GetChild(0).gameObject
//or with the name
parentGameObject.transform.GetChild("name").gameObject
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unity get child gameobject

//Instantiate Prefab
GameObject originalGameObject  = Instantiate(prefab);

//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;

//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;

//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
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unity how to get a child from a gameobject

//For unity engine
GameObject.transform.GetChild(The child index).transform;
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unity get child


GameObject originalGameObject = GameObject.Find("MainObj");
GameObject child = originalGameObject.transform.GetChild(0).gameObject;

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unity find child by name

   aFinger = transform.Find("LeftShoulder/Arm/Hand/Finger");
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unity access child


public Component GetComponentInChildren(Type t);

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get child index unity

Transform parent;

int index = transform.GetSiblingIndex(); // get the index of the child
GameObject Child = parent.GetChild(index); // get the child with its index
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