using UnityEngine;
using UnityEngine.InputSystem;
public class ReportMousePosition : MonoBehaviour
{
void Update()
{
Vector2 mousePosition = Mouse.current.position.ReadValue();
if(Keyboard.current.anyKey.wasPressedThisFrame)
{
Debug.Log("A key was pressed");
}
if (Gamepad.current.aButton.wasPressedThisFrame)
{
Debug.Log("A button was pressed");
}
}
}Copy