Search
 
SCRIPT & CODE EXAMPLE
 

CSHARP

unity overlapspherenonalloc

int maxColliders = 10; // detected objects limit
Collider[] hitColliders = new Collider[maxColliders];
int numColliders = Physics.OverlapSphereNonAlloc(center, radius, hitColliders);

for (int i = 0; i < numColliders; i++)
{
  hitColliders[i].DoSomething();
}
Comment

PREVIOUS NEXT
Code Example
Csharp :: c# contains 
Csharp :: unity cap fps 
Csharp :: wpf make size fill all grid 
Csharp :: unity vs unreal for beginners 
Csharp :: switch case in c# with multiple values 
Csharp :: how to move object with keyboard in unity 3D 
Csharp :: unity random string 
Csharp :: c# check lenght 
Csharp :: unity play sound effect 
Csharp :: callback function on animation end unity 
Csharp :: wpf app how to get all elements which are exposed to script 
Csharp :: increment operator c# 
Csharp :: c# int to string 
Csharp :: c# iterate enum 
Csharp :: unity instantiate prefab 
Csharp :: validating file upload asp.net core mvc 
Csharp :: c# nullable string 
Csharp :: null coalescing operator c# 
Csharp :: write last element of dictionary c# 
Csharp :: get file extension in c# file upload 
Csharp :: c# remove first three characters from string 
Csharp :: timespan to integer c# 
Csharp :: c# get excel column number from letter 
Csharp :: how to get total scenes unity 
Csharp :: transform.position.x unity 
Csharp :: check an enum containa an int or not in C# 
Csharp :: c# get the first 4 characters in the list 
Csharp :: how to concert a list into strinf splitted by coma c# 
Csharp :: how to filter a datatable in c# 
Csharp :: msbuild publish to folder command line .net 
ADD CONTENT
Topic
Content
Source link
Name
2+8 =