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CSHARP

ScreenToWorldPoint

new Vector3( Input.mousePosition.x, Input.mousePosition.y, 1.0f )
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unity screentoworldpoint

public Camera yourCamera;
public Vector3 yourPosition;

yourCamera.ScreenToWorldPoint(yourPosition);



//For example to get positions of the mouse

Camera.main.ScreenToWorldPoint(Input.MousePosition);
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unity screentoworldpoint

Mathf.PI //Return pi
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