using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public AudioSource MyAudioSource; //put your object in inspector that have the audio
void Update(){
if (Input.GetKeyDown(KeyCode.Escape)) //When press ESC to pause the game
{
if (Time.timeScale == 0)
{
MyAudioSource.Stop();
}
else
{
MyAudioSource.Play();
}
}
}
// unity stop all sound by yasin
private var allAudioSources : AudioSource[];
function Awake() {
allAudioSources = FindObjectsOfType(AudioSource) as AudioSource[];
}
function StopAllAudio() {
for(var audioS : AudioSource in allAudioSources) {
audioS.Stop();
}
}