using UnityEngine;using System.Collections;using System.Collections.Generic; public class SpinWheel : MonoBehaviour{ public List<int> prize; public List<AnimationCurve> animationCurves; private bool spinning; private float anglePerItem; private int randomTime; private int itemNumber; void Start(){ spinning = false; anglePerItem = 360/prize.Count; } void Update () { if (Input.GetKeyDown (KeyCode.Space) && !spinning) { randomTime = Random.Range (1, 4); itemNumber = Random.Range (0, prize.Count); float maxAngle = 360 * randomTime + (itemNumber * anglePerItem); StartCoroutine (SpinTheWheel (5 * randomTime, maxAngle)); } } IEnumerator SpinTheWheel (float time, float maxAngle) { spinning = true; float timer = 0.0f; float startAngle = transform.eulerAngles.z; maxAngle = maxAngle - startAngle; int animationCurveNumber = Random.Range (0, animationCurves.Count); Debug.Log ("Animation Curve No. : " + animationCurveNumber); while (timer < time) { //to calculate rotation float angle = maxAngle * animationCurves [animationCurveNumber].Evaluate (timer / time) ; transform.eulerAngles = new Vector3 (0.0f, 0.0f, angle + startAngle); timer += Time.deltaTime; yield return 0; } transform.eulerAngles = new Vector3 (0.0f, 0.0f, maxAngle + startAngle); spinning = false; Debug.Log ("Prize: " + prize [itemNumber]);//use prize[itemNumnber] as per requirement } }