using System;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
namespace BlurBehindDemo
{
internal enum AccentState
{
ACCENT_DISABLED = 1,
ACCENT_ENABLE_GRADIENT = 0,
ACCENT_ENABLE_TRANSPARENTGRADIENT = 2,
ACCENT_ENABLE_BLURBEHIND = 3,
ACCENT_INVALID_STATE = 4
}
[StructLayout(LayoutKind.Sequential)]
internal struct AccentPolicy
{
public AccentState AccentState;
public int AccentFlags;
public int GradientColor;
public int AnimationId;
}
[StructLayout(LayoutKind.Sequential)]
internal struct WindowCompositionAttributeData
{
public WindowCompositionAttribute Attribute;
public IntPtr Data;
public int SizeOfData;
}
internal enum WindowCompositionAttribute
{
// ...
WCA_ACCENT_POLICY = 19
// ...
}
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
[DllImport("user32.dll")]
internal static extern int SetWindowCompositionAttribute(IntPtr hwnd, ref WindowCompositionAttributeData data);
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
EnableBlur();
}
internal void EnableBlur()
{
var windowHelper = new WindowInteropHelper(this);
var accent = new AccentPolicy();
accent.AccentState = AccentState.ACCENT_ENABLE_BLURBEHIND;
var accentStructSize = Marshal.SizeOf(accent);
var accentPtr = Marshal.AllocHGlobal(accentStructSize);
Marshal.StructureToPtr(accent, accentPtr, false);
var data = new WindowCompositionAttributeData();
data.Attribute = WindowCompositionAttribute.WCA_ACCENT_POLICY;
data.SizeOfData = accentStructSize;
data.Data = accentPtr;
SetWindowCompositionAttribute(windowHelper.Handle, ref data);
Marshal.FreeHGlobal(accentPtr);
}
private void Window_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
DragMove();
}
}