function debounce(func, timeout = 300){
let timer;
return function(...args) {
if (timer) {
clearTimeout(timer);
}
timer = setTimeout(() => {
func.apply(this, args);
}, timeout);
};
}
// Add this in HTML
<button id="myid">Click Me</button>
// This is JS Code for debounce function
const debounce = (fn,delay ) => {
let timeoutID; // Initially undefined
return function(...args){
// cancel previously unexecuted timeouts
if(timeoutID){
clearTimeout(timeoutID);
}
timeoutID = setTimeout( () => {
fn(...args);
}, delay)
}
}
document.getElementById('myid').addEventListener('click', debounce(e => {
console.log('you clicked me');
}, 2000))
function debounce(func, wait, immediate) {
// 'private' variable for instance
// The returned function will be able to reference this due to closure.
// Each call to the returned function will share this common timer.
var timeout;
// Calling debounce returns a new anonymous function
return function() {
// reference the context and args for the setTimeout function
var context = this,
args = arguments;
// Should the function be called now? If immediate is true
// and not already in a timeout then the answer is: Yes
var callNow = immediate && !timeout;
// This is the basic debounce behaviour where you can call this
// function several times, but it will only execute once
// [before or after imposing a delay].
// Each time the returned function is called, the timer starts over.
clearTimeout(timeout);
// Set the new timeout
timeout = setTimeout(function() {
// Inside the timeout function, clear the timeout variable
// which will let the next execution run when in 'immediate' mode
timeout = null;
// Check if the function already ran with the immediate flag
if (!immediate) {
// Call the original function with apply
// apply lets you define the 'this' object as well as the arguments
// (both captured before setTimeout)
func.apply(context, args);
}
}, wait);
// Immediate mode and no wait timer? Execute the function..
if (callNow) func.apply(context, args);
}
}
/////////////////////////////////
// DEMO:
function onMouseMove(e){
console.clear();
console.log(e.x, e.y);
}
// Define the debounced function
var debouncedMouseMove = debounce(onMouseMove, 50);
// Call the debounced function on every mouse move
window.addEventListener('mousemove', debouncedMouseMove);
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