preload ()
{
this.load.spritesheet('invader', 'assets/tests/invaders/invader1.png', { frameWidth: 32, frameHeight: 32 });
this.load.spritesheet('boom', 'assets/sprites/explosion.png', { frameWidth: 64, frameHeight: 64, endFrame: 23 });
}
create ()
{
this.add.text(400, 32, 'Click the invaders to destroy them', { color: '#00ff00' }).setOrigin(0.5, 0);
var config1 = {
key: 'move',
frames: 'invader',
frameRate: 4,
repeat: -1
};
var config2 = {
key: 'explode',
frames: 'boom',
hideOnComplete: true
};
this.anims.create(config1);
this.anims.create(config2);
var colors = [ 0xef658c, 0xff9a52, 0xffdf00, 0x31ef8c, 0x21dfff, 0x31aade, 0x5275de, 0x9c55ad, 0xbd208c ];
// Create a load of random sprites
for (var i = 0; i < 128; i++)
{
var x = Phaser.Math.Between(50, 750);
var y = Phaser.Math.Between(100, 550);
var ship = this.add.sprite(x, y, 'invader');
ship.play('move');
ship.setTint(Phaser.Utils.Array.GetRandom(colors));
ship.setInteractive();
ship.once('pointerdown', function () {
this.clearTint();
// Sprite will have visible = false set when the animation finishes repeating because of 'hideOnComplete' property
this.play('explode');
});
}
}