import pygame
events = pygame.event.get()
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
location -= 1
if event.key == pygame.K_RIGHT:
location += 1
keys = pygame.key.get_pressed()
if keys[K_LEFT]:
print("left")
if pygame.mouse.get_pressed()[0]:
# do something when the left mouse button is pressed
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
# do something when the a key is pressed
letters = {x: pygame.key.key_code(x) for x in "abcdefghijklmnopqrstuvwxyz"}
touche = pygame.key.get-pressed()
for (l, value) in letters.items() :
if touche[value] :
print(f"The letter {l} has been pressed ;)")