import pygame
events = pygame.event.get()
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
location -= 1
if event.key == pygame.K_RIGHT:
location += 1
keys = pygame.key.get_pressed()
if keys[K_LEFT]:
print("left")
# Outside loop
pressed = False
# Inside loop
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a and not pressed: #K_a can be replaced by any key
# Do something
pressed = True
elif event.key != pygame.K_a:
pressed = False
import pygame
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
x -= 1
if keys[pygame.K_RIGHT]:
x += 1
while not done:
for e in event.get():
if e.type == KEYDOWN:
keys = key.get_pressed()
if e.type == QUIT or keys[K_ESCAPE]:
done = True
if keys[K_DOWN]:
print "DOWN"
letters = {x: pygame.key.key_code(x) for x in "abcdefghijklmnopqrstuvwxyz"}
touche = pygame.key.get-pressed()
for (l, value) in letters.items() :
if touche[value] :
print(f"The letter {l} has been pressed ;)")
while not done:
for e in event.get():
if e.type == KEYDOWN:
keys = key.get_pressed()
if e.type == QUIT or keys[K_ESCAPE]:
done = True
while keys[K_DOWN]:
print "DOWN"
event.get()
keys = key.get_pressed()