class ViewConrtoller: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(onDrage(_:))))
}
@objc func onDrage(_ sender:UIPanGestureRecognizer) {
let percentThreshold:CGFloat = 0.3
let translation = sender.translation(in: view)
let newX = ensureRange(value: view.frame.minX + translation.x, minimum: 0, maximum: view.frame.maxX)
let progress = progressAlongAxis(newX, view.bounds.width)
view.frame.origin.x = newX //Move view to new position
if sender.state == .ended {
let velocity = sender.velocity(in: view)
if velocity.x >= 300 || progress > percentThreshold {
self.dismiss(animated: true) //Perform dismiss
} else {
UIView.animate(withDuration: 0.2, animations: {
self.view.frame.origin.x = 0 // Revert animation
})
}
}
sender.setTranslation(.zero, in: view)
}
}
func progressAlongAxis(_ pointOnAxis: CGFloat, _ axisLength: CGFloat) -> CGFloat {
let movementOnAxis = pointOnAxis / axisLength
let positiveMovementOnAxis = fmaxf(Float(movementOnAxis), 0.0)
let positiveMovementOnAxisPercent = fminf(positiveMovementOnAxis, 1.0)
return CGFloat(positiveMovementOnAxisPercent)
}
func ensureRange<T>(value: T, minimum: T, maximum: T) -> T where T : Comparable {
return min(max(value, minimum), maximum)
}