# importing pygame module
import pygame
# importing sys module
import sys
# initialising pygame
pygame.init()
# creating display
display = pygame.display.set_mode((300, 300))
# creating a running loop
while True:
# creating a loop to check events that
# are occuring
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# checking if keydown event happened or not
if event.type == pygame.KEYDOWN:
# if keydown event happened
# than printing a string to output
print("A key has been pressed")