import pygame
pygame.init()
screen = pygame.display.set_mode((1280,720))
clock = pygame.time.Clock()
while True:
# Process player inputs.
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
raise SystemExit
# Do logical updates here.
# ...
screen.fill("purple") # Fill the display with a solid color
# Render the graphics here.
# ...
pygame.display.flip() # Refresh on-screen display
clock.tick(60) # wait until next frame (at 60 FPS)