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CODE EXAMPLE FOR CSHARP

scriptable object guid unity

using UnityEngine;

public class SerializableScriptableObject : ScriptableObject
{
    [SerializeField] Guid _guid;
    public Guid Guid => _guid;

    void OnValidate()
    {
#if UNITY_EDITOR // UnityEditor namespace is not available in Release/Builds
        var path = UnityEditor.AssetDatabase.GetAssetPath(this);
        _guid = new Guid(UnityEditor.AssetDatabase.AssetPathToGUID(path));
#endif
    }
}
Source by bronsonzgeb.com #
 
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Tagged: #scriptable #object #guid #unity
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