using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using TMPro;
public class LoadingScreen : MonoBehaviour
{
[HideInInspector]
private TextMeshProUGUI loadingText;
[HideInInspector]
private Slider loadingSlider;
public void LoadScene(int sceneNumber)
{
StartCoroutine(LoadSceneAsync(sceneNumber));
}
IEnumerator LoadSceneAsync(int sceneIndex)
{
AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex);
while (!operation.isDone)
{
Debug.Log("Operation progress");
float progress = Mathf.Clamp01(operation.progress / 0.9f);
loadingText.text = Mathf.RoundToInt(progress * 100) + "%";
loadingSlider.value = progress;
yield return new WaitForEndOfFrame();
}
}
}