var motion = Vector2()
var speed = 150
var gravity = 30
var jump=-600
var double_jump_power = -750
var can_double_jump = false
func _ready():
pass
func _physics_process(delta):
Double_jump_and_jump()
if Input.is_action_pressed("ui_right"):
motion.x = speed
A.play("run")
A.flip_h = false
elif Input.is_action_pressed("ui_left"):
motion.x = -speed
A.play("run")
A.flip_h = true
else:
motion.x = 0
if is_on_floor()==false:
motion.y += gravity
move_and_slide(motion,Floor)
func Double_jump_and_jump():
if is_on_floor()==true:
can_double_jump=true
if Input.is_action_just_pressed("ui_up")&& is_on_floor()==true:
motion.y = jump
#double_jump if you dont like it just remove these lines of code downhere
if is_on_floor() ==false && motion.y > 0 && can_double_jump==true&& Input.is_action_just_pressed("ui_up"):
motion.y = double_jump_power
can_double_jump=false
pass
#plz if this helped you donate
#or check out my NFT discord server if you want to help me https://discord.gg/YK6BqdbT