#include <iostream>
#include <unistd.h> //required for usleep()
using namespace std;
int main(){
//usleep will pause the program in micro-seconds (1000000 micro-seconds is 1 second)
const int microToSeconds = 1000000;
const double delay1 = 2 * microToSeconds; //2 seconds
const double delay2 = 4.5 * microToSeconds; //4.5 seconds
cout<<"Delay 1 in progress... ("<<delay1/microToSeconds<<"s)"<<endl;
usleep(delay1);
cout<<" => Delay 1 is over"<<endl<<endl;
cout<<"Delay 2 in progress... ("<<delay2/microToSeconds<<"s)"<<endl;
usleep(delay2);
cout<<" => Delay 2 is over"<<endl<<endl;
return 0;
}
// to use sleep function on windows with c++
#include <Windows.h>
Sleep(3000) // based on milliseconds
#include <unistd.h>
// ...
sleep(1); // 1s
#include <chrono>
#include <thread>
//sleeping for 3 milliseconds
sleep(3000)
#include <unistd.h>
unsigned int sleep(unsigned int seconds);
std::this_thread::sleep_for(std::chrono::milliseconds(x));
#if __WIN32
#include <Windows.h>
#else
#include <unistd.h>
#endif
#include <iostream>
#include <windows.h> // WinApi header
using namespace std;
int main()
{
Beep(523,500); // 523 hertz (C5) for 500 milliseconds
cin.get(); // wait
return 0;
}