float roundoff(float value, unsigned char prec)
{
float pow_10 = pow(10.0f, (float)prec);
return round(value * pow_10) / pow_10;
}
auto rounded = roundoff(100.123456, 3);
// rounded = 100.123;
value = round( value * 100.0 ) / 100.0; // 2 decimal places
value = round( value * 1000.0 ) / 1000.0; // 3 decimal places
#include <iostream>
using namespace std;
float round(float var)
{
// 37.66666 * 100 =3766.66
// 3766.66 + .5 =3767.16 for rounding off value
// then type cast to int so value is 3767
// then divided by 100 so the value converted into 37.67
float value = (int)(var * 100 + .5);
return (float)value / 100;
}
int main()
{
float var = 37.66666;
cout << round(var);
return 0;
}
double d = 0.12345;
std::cout.precision(2); // for accuracy to 2 decimal places
std::cout << d << std::endl; // 0.12
double d;
std::cout.precision(3); // for accurancy to 3 decimal places
std::cout << d << std::endl;
float a,b,c,d,sum;
cin>>a>>b>>c>>d; // reading decimal values
sum=(a*b*c*d);
sum=round(sum*100)/100; // here it is for 2 decimal points
if((float)sum < (float) 9.58)
cout<<"YES
";
else
cout<<"NO
";
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