#include<iostream>
using namespace std;
struct node
{
int data;
node* next;
};
class Stack
{
private:
node* top;
public:
Stack()
{
top = NULL;
}
void Push(int n)
{
node* temp = new node();
temp->data = n;
temp->next = NULL;
if (top == NULL)
{
top = temp;
}
else
{
temp->next = top;
top = temp;
}
}
void Pop()
{
if (top == NULL)
{
cout << "Error,Stack is Empty!" << endl;
return;
}
node* temp = top;
top = top->next;
delete temp;
}
void Top()
{
cout << "Top Of Stack: " << top->data << endl;
}
void Display()
{
node* t = top;
cout << "Stack: ";
while (t != NULL)
{
cout << t->data << " ";
t = t->next;
}
cout << "
";
}
void IsEmpty()
{
node* t = top;
if (t == NULL)
{
cout << "Stack Is Empty!" << endl;
}
else
{
cout << "Stack Is Not Empty!" << endl;
Display();
}
}
};
int main()
{
Stack s;
s.Push(1);
s.IsEmpty();
s.Pop();
s.IsEmpty();
return 0;
}