#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
// Called every frame
virtual void Tick( float DeltaSeconds ) override;
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
};
Code Example |
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