Random rnd = new Random();
int number = rnd.Next(1, 10);
int random_number = new Random().Next(1, 10) // Generates a number between 1 to 10
Random rnd = new Random();
int month = rnd.Next(1, 13); // creates a number between 1 and 12
int dice = rnd.Next(1, 7); // creates a number between 1 and 6
int card = rnd.Next(52); // creates a number between 0 and 51
Random rnd = new Random();
int value = rnd.Next(min,max);
Console.Write(value);
//works in visual studio for unity
int randomNumber = UnityEngine.Random.Range(1, 100); //Random number between 1 and 99
// One string will be randomly picked and displayed
Random rnd = new Random();
string[] secOptions = {"string one", "string two", "string three"};
int randomNumber = rnd.Next(0, 3);
string secText = secOptions[randomNumber];
Console.WriteLine(secText);
// Creates a random number between 1 and 10
int randomNumber = new Random().Next(1, 11);
Random randomNum = new Random();
int num = randomNum.Next(1, 100); // Generates a number between 1 and 100
Console.WriteLine(num); // Outputs the number
Random rnd = new Random(Guid.NewGuid().GetHashCode());
int number = rnd.Next(1, 10);
Random numberGen = new Random();
int amountToOutput = 4;
int minimumRange = 1;
int maximumRange = 20;
for(int i = 0; i < amountToOutput; i++)
{
int randomNumber = numberGen.Next(minimumRange, maximumRange);
Console.WriteLine(randomNumber);
}
using System;
public class Program {
public static void Main() {
Random r = new Random();
int genRand= r.Next(10,50);
Console.WriteLine("Random Number = "+genRand);
}
}