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CSHARP

check if belnd tree plaiying

//start()
		float elapsed_seconds=1;
//update()
        float anim_time = anim.GetCurrentAnimatorStateInfo(0).normalizedTime - elapsed_seconds;
        if (anim_time > 0)
        {
            elapsed_seconds++;
            Debug.Log("Complete");  
        }else Debug.Log("Playing");
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