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random.range unity

// returns 0 - 9
Random.Range(0, 10)
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random.range unity

// Returns a number between 1 and 9 (inclusive, exclusive)
int randomInt = Random.Range(1, 10);

// Returns a number between -10.0 and 10.0 (inclusive, inclusive)
float randomFloat = Random.Range(-10.0f, 10.0f)

//If min is greater than max, the numbers are automatically swapped
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unity random range

Random.Range(0f, 10f); // Return a float between 0 and 10 (Inclusive)
Random.Range(0, 10); // Return a int between 0 and 9 (Inclusive)
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