// Trigger must be checked on one of the Colliders
private void OnTriggerEnter(Collider hit) {
Debug.Log(gameObject.name + " just hit " + hit.name);
}
private void OnTriggerStay(Collider hit) {
Debug.Log(gameObject.name + " is hitting " + hit.name);
}
private void OnTriggerExit(Collider hit) {
Debug.Log(gameObject.name + " stopped hitting " + hit.name);
}
// For 2D
private void OnTriggerEnter2D(Collider2D hit) { }
private void OnTriggerStay2D(Collider2D hit) { }
private void OnTriggerExit2D(Collider2D hit) { }