using System;
using System.Runtime.InteropServices;
static class DisableConsoleQuickEdit {
const uint ENABLE_QUICK_EDIT = 0x0040;
// STD_INPUT_HANDLE (DWORD): -10 is the standard input device.
const int STD_INPUT_HANDLE = -10;
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll")]
static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
[DllImport("kernel32.dll")]
static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
internal static bool Go() {
IntPtr consoleHandle = GetStdHandle(STD_INPUT_HANDLE);
// get current console mode
uint consoleMode;
if (!GetConsoleMode(consoleHandle, out consoleMode)) {
// ERROR: Unable to get console mode.
return false;
}
// Clear the quick edit bit in the mode flags
consoleMode &= ~ENABLE_QUICK_EDIT;
// set the new mode
if (!SetConsoleMode(consoleHandle, consoleMode)) {
// ERROR: Unable to set console mode
return false;
}
return true;
}
}