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c# enum syntax

enum State
{
	Idle,
    Walking,
    Running,
    Jumping,
    Climbing,
    Attacking
}
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C# enum

enum Season
{
    Spring,
    Summer,
    Autumn,
    Winter
}
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enum c#

enum Level 
{
  Low,
  Medium,
  High
}
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enum c#

Random random = new Random();
int randomNumber1 = random.Next(0, 300);
int randomNumber2 = random.Next(0, 300);
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c# enum

enum Level 
{
  Low,
  Medium,
  High
}

Level myVar = Level.Medium;
Console.WriteLine(myVar);
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enum in c#

enum Itemtype 
{
	Use,
    Loot,
    Equip,
    ETC
};
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C# enum

enum CellphoneBrand { 
        Samsung,
        Apple,
  		LG,
  		Nokia,
  		Huawei,
  		Motorola
    }
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c# enum

enum Level 
{
  Low,
  Medium,
  High
}
Level myVar = Level.Medium;
Console.WriteLine(myVar);
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c# enum

enum Seasons{
	Spring, //0
    Summer, //1
    Autumn, //2
    Winter //3
}
enum ErrorCode : uint
{
    None = 0,
    Unknown, //1
    ConnectionLost = 100,
    OutlierReading //101
}
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C# Enum

public enum Enum_example {One, Two, Three, Four}
// Enum_example can have the values: Enum_example.One, Enum_example.Two, Enum_example.Three, Enum_example.Four

public class Example : MonoBehaviour {
    Enum_example Enum_Var = Enum_example.Three;
    // Enum_Var is a variable with the value Enum_example.three.
}
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c# enum

enum Season
{
    Spring,
    Summer,
    Autumn,
    Winter
}

//OR

enum ErrorCode : ushort
{
    None = 0,
    Unknown = 1,
    ConnectionLost = 100,
    OutlierReading = 200
}

//OR

[Flags]
public enum Days
{
    None      = 0b_0000_0000,  // 0
    Monday    = 0b_0000_0001,  // 1
    Tuesday   = 0b_0000_0010,  // 2
    Wednesday = 0b_0000_0100,  // 4
    Thursday  = 0b_0000_1000,  // 8
    Friday    = 0b_0001_0000,  // 16
    Saturday  = 0b_0010_0000,  // 32
    Sunday    = 0b_0100_0000,  // 64
    Weekend   = Saturday | Sunday
}
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enum c#

using System;

public class EnumTest {
    enum Days { Saturday, Sunday, Monday, Tuesday, Wednesday, Thursday, Friday };
    enum BoilingPoints { Celsius = 100, Fahrenheit = 212 };
    [Flags]
    enum Colors { Red = 1, Green = 2, Blue = 4, Yellow = 8 };

    public static void Main() {

        Type weekdays = typeof(Days);
        Type boiling = typeof(BoilingPoints);

        Console.WriteLine("The days of the week, and their corresponding values in the Days Enum are:");

        foreach ( string s in Enum.GetNames(weekdays) )
            Console.WriteLine( "{0,-11}= {1}", s, Enum.Format( weekdays, Enum.Parse(weekdays, s), "d"));

        Console.WriteLine();
        Console.WriteLine("Enums can also be created which have values that represent some meaningful amount.");
        Console.WriteLine("The BoilingPoints Enum defines the following items, and corresponding values:");

        foreach ( string s in Enum.GetNames(boiling) )
            Console.WriteLine( "{0,-11}= {1}", s, Enum.Format(boiling, Enum.Parse(boiling, s), "d"));

        Colors myColors = Colors.Red | Colors.Blue | Colors.Yellow;
        Console.WriteLine();
        Console.WriteLine("myColors holds a combination of colors. Namely: {0}", myColors);
    }
}
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enum in c#

 public enum TipoAlimento{ cibosecco,umido,snack,mangimi};

        public TipoAlimento tipoalimento { get; }
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