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get random point in collider unity

// Use Collider.bounds

public Vector3 RandomPointInBounds(Bounds bounds) {
    return new Vector3(
        Random.Range(bounds.min.x, bounds.max.x),
        Random.Range(bounds.min.y, bounds.max.y),
        Random.Range(bounds.min.z, bounds.max.z)
    );
}
Comment

pick random point inside box collider unity

public Vector3 RandomPointInBounds(Bounds bounds) {
    return new Vector3(
        Random.Range(bounds.min.x, bounds.max.x),
        Random.Range(bounds.min.y, bounds.max.y),
        Random.Range(bounds.min.z, bounds.max.z)
    );
}
Comment

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