//Layer 3
draw_background_tiled_horizontal(
bg_ex_3_2,
view_xview[view_current] / 2.5,
(view_yview[view_current] / 10) + 300
);
//Focal point layer (ground)
draw_background_tiled_horizontal(
bg_ex_3_3,
-view_xview[view_current] * 1.5,
-view_yview[view_current] + 700
);